#ifndef _SAVE_CLASS_H_INCLUDED
#define _SAVE_CLASS_H_INCLUDED
#include <string>
#include <fstream>
#include "Vector2.h"
#include "Player.h"
#include "Sector.h"
class Save
{
private:
int m_gameFileCount;
int m_gameFileSlot;
public:
Save();
void loadGameFile(Player**, Sector**, short *pGameState, int = -1);
void saveGameFile(Player*, Sector*, bool = false);
int getGameFileCount();
~Save();
};
#endif