#include "Trap.h"
Trap::Trap(int px, int py, int pHpLoose, Player *pPlayer, short *pGameState):Interactable(px,py)
{
m_player = pPlayer;
m_gameState = pGameState;
m_lifeLoose = pHpLoose;
}
void Trap::interact()
{
m_player->doDamage(m_lifeLoose);
//TODO: Dplacer le check dans player
if (m_player->getHP() < 1)
{
*m_gameState = 3;
}
}
Trap::~Trap()
{
}