• Fichier: Trap.h
  • Path: /dungeon_ascii/DungeonASCII/Trap.h
  • File size: 338 bytes
  • MIME-type: text/x-c++
  • Charset: utf-8
 
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#ifndef _TRAP_CLASS_H_INCLUDED
#define _TRAP_CLASS_H_INCLUDED

#include <iostream>
#include "Player.h"

class Player;
class Trap : public Interactable
{
private:
	Player *m_player;
	short *m_gameState;
	int m_lifeLoose;

public:
	Trap(int, int, int, Player*, short*);

	virtual void interact();

	~Trap();
};

#endif