#ifndef _TRAP_CLASS_H_INCLUDED
#define _TRAP_CLASS_H_INCLUDED
#include <iostream>
#include "Player.h"
class Player;
class Trap : public Interactable
{
private:
Player *m_player;
short *m_gameState;
int m_lifeLoose;
public:
Trap(int, int, int, Player*, short*);
virtual void interact();
~Trap();
};
#endif